The Candy Pain

Finished Red/Blue team textures, as seen in-game.

Finished Red/Blue team textures, as seen in-game.

A full paintability chart, demonstrating the effects the in-game paint tools would have on the overall texture. Paintability and detailing was done by Steam user FiveEyes (https://steamcommunity.com/id/FiveEyes)

A full paintability chart, demonstrating the effects the in-game paint tools would have on the overall texture. Paintability and detailing was done by Steam user FiveEyes (https://steamcommunity.com/id/FiveEyes)

Promotional render created by Steam user FiveEyes (https://steamcommunity.com/id/FiveEyes)

Promotional render created by Steam user FiveEyes (https://steamcommunity.com/id/FiveEyes)

Original concept art provided by Steam User Sims_Doc (https://steamcommunity.com/id/Sims_doc)

Original concept art provided by Steam User Sims_Doc (https://steamcommunity.com/id/Sims_doc)

Finished model done by Steam User Sims_Doc (https://steamcommunity.com/id/Sims_doc)

Finished model done by Steam User Sims_Doc (https://steamcommunity.com/id/Sims_doc)

Original textures as done by Steam User Sims_Doc (https://steamcommunity.com/id/Sims_doc). This is what I was given as a starting base, which turned into the end result as seen above.

Original textures as done by Steam User Sims_Doc (https://steamcommunity.com/id/Sims_doc). This is what I was given as a starting base, which turned into the end result as seen above.

Vote for the item here: https://steamcommunity.com/sharedfiles/filedetails/?id=2296473820
The goal of this project was to create a candy cane themed cosmetic item for the Pyro. I was enlisted to help change directions on texturing attempts by Sims_Doc who needed help making his vision a reality, as well as fixing UV layouts and polyflow on the original model done by him. I used a combination of Substance Painter and Photoshop in order to create the contiguous swirl pattern as seen in both the concept and final renders, and also created the rest of the new base texture layout. FiveEyes was responsible for detailing the texture, as well as responsible for creating the alpha channel setup needed for paintability using the in-game paint tool, as well as promotional renders. The original concept, model, and textures were done by Sims_Doc.

Album
Date
January 26, 2021