Medical Bay-The Third Variable

Still frame from the final production.

Still frame from the final production.

The first iteration of the Medical Bay's environment.  Base model for the room was modelled by Aidan Jones.

The first iteration of the Medical Bay's environment. Base model for the room was modelled by Aidan Jones.

Second iteration. We added decorative glass panels to the walls to allow us to hide and diffuse  lights I put close to the ceiling.

Second iteration. We added decorative glass panels to the walls to allow us to hide and diffuse lights I put close to the ceiling.

Tests of how the alien's materials looked when placed in the environment.

Tests of how the alien's materials looked when placed in the environment.

This environment allowed us to do some extra material experiments, such as adding a glow to the alien's eyes.

This environment allowed us to do some extra material experiments, such as adding a glow to the alien's eyes.

A look at the pipes and reflections on the water.

A look at the pipes and reflections on the water.

Testing the addition of the tanks and egg computers, and seeing the impact of the self illumination. The red lights were toned down in the final scene in order to make the compositors job easier.

Testing the addition of the tanks and egg computers, and seeing the impact of the self illumination. The red lights were toned down in the final scene in order to make the compositors job easier.

This is an overview of the Medical Bay environment I was in charge of for the DAVE School's final block production, "The Third Variable". I was responsible for the materials and set dressing, as well as the creation of the water shader and the lighting.

Autodesk Maya was used for the models, animation, and layout. Substance Painter was used for the material creation, and everything was rendered in Redshift and composited in Nuke.

Ben Platnick: Materials, Set Dressing, Lighting
Aidan Jones: All models, Compositing

Album
Date
March 2, 2021